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WebGL notes & bugs

I've been playing around with WebGL the past few weeks and have finally started to enjoy it (as it's actually started working in the nightlies!). I've been doing OpenGL programming for awhile, and most...

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MegaTextures in WebGL

The first test of my WebGL MegaTextures implementation is working! I'll be cleaning up the code and posting it, as well as a walkthrough of how I did it and the tricks required in OpenGL ES/WebGL. Look...

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Hiranipra

I've finally got around to working on the game I've been thinking about for a few years - mainly as an excuse to code something fun and learn something new. That way if I don't finish it (likely), at...

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MegaTextures in WebGL

Before diving into the code, I'd like to blather on a bit about what MegaTextures are, why they are so awesome, and how they work -- at least, how _I_ think they work, which could be totally wrong -...

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MegaTextures in WebGL broken

I decided to update my WebGL code to run against the latest spec, and also look into the Firefox compatibility issues (it runs it Chromium just fine). Turns out that the 'compatibility issue' is not a...

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